Long time player, first time posting. I've got a question about the (1a) Community Patch - C4DF Addon. How exactly do I use that? I've got (1) Community Patch in my MODS folder as well as (1a) as well as a couple other mods, including (2)-(6a) and Civilization IV Diplomatic Features (v 11), which are all deactivated, EUI deactivated/deleted too. The (1a) Community Patch - C4DF Addon does not show up in the mods menu (probably because it's a Project?), so I figured it's activated, as the modder describes it, 'along side' (1) Community Patch. But when I start a game (even one starting in the Atomic Era) no C4DF what so ever. I even get I bug which won't let me choose a production.?!
So what am I doing wrong? Thank you very much. // My ultimate goal is or was it to use C4DF (standalone) together with a couple other mods and EUI. When I tried this, I've got some very weird interface errors (trade screen messed up, 15 discussion tabs which did nothing, except two who declared war, top panel empty until a city was founded, etc).
![Civilization V Patch 1.0.3.144 Civilization V Patch 1.0.3.144](http://i1381.photobucket.com/albums/ah209/Corpsemania/Civ5Screen0203_zps1cd6d653.jpg)
So I deactivated EUI and.all. other mods, but the problem persisted - I figured that the mod version (v11) must be broken (which is actually improbable due to its popularity) and reverted my attention to the Community Mod, which doesn't seem to work for me either. This could be connected to my Civ Version (1.0.3.144 (116487)), not a Steam Version - maybe I should try it with my steam version (don't know the version number)? (The story behind me having two Versions is, that I want to play on my beloved Mac OS X 10.6.8. Snow Leopard MacBook Pro and the Steam Version won't let me - even steam is not compatible anymore - even though it has nothing to with the hardware.
Ridiculous, but enough of that.) // B. Long time player, first time posting.
I've got a question about the (1a) Community Patch - C4DF Addon. How exactly do I use that? I've got (1) Community Patch in my MODS folder as well as (1a) as well as a couple other mods, including (2)-(6a) and Civilization IV Diplomatic Features (v 11), which are all deactivated, EUI deactivated/deleted too. The (1a) Community Patch - C4DF Addon does not show up in the mods menu (probably because it's a Project?), so I figured it's activated, as the modder describes it, 'along side' (1) Community Patch.
But when I start a game (even one starting in the Atomic Era) no C4DF what so ever. I even get I bug which won't let me choose a production.?! So what am I doing wrong?
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Thank you very much. // My ultimate goal is or was it to use C4DF (standalone) together with a couple other mods and EUI. When I tried this, I've got some very weird interface errors (trade screen messed up, 15 discussion tabs which did nothing, except two who declared war, top panel empty until a city was founded, etc). So I deactivated EUI and.all. other mods, but the problem persisted - I figured that the mod version (v11) must be broken (which is actually improbable due to its popularity) and reverted my attention to the Community Mod, which doesn't seem to work for me either. This could be connected to my Civ Version (1.0.3.144 (116487)), not a Steam Version - maybe I should try it with my steam version (don't know the version number)?
(The story behind me having two Versions is, that I want to play on my beloved Mac OS X 10.6.8. Snow Leopard MacBook Pro and the Steam Version won't let me - even steam is not compatible anymore - even though it has nothing to with the hardware. Ridiculous, but enough of that.) // B. Hi guys, I want to say 4 things.
I am testing this mod and I AM LOVING IT, THANK YOU SO MUCH FOR MAKING THIS GAME PLAYABLE 2. The warmongering penalties already look pretty good enought, the idea on the my last post message doesn't seem important enought anymore (but you still may add it if you wish, ofc).
Enhanced User Interface offers a complete rework of Civ 5's user interface. This mod is not required by the Community Patch Project, but most Project users prefer it. It is included with the Automatic Installer, but will have to be installed manually if you wish to use it with just the Community Patch. Please note that your decision to use (or not use) EUI changes what Project files you should install, and may include additional steps (such as the deletion of lua files).
To download EUI, please click here: . Click to expand.Updated Location: Installer: Not sure what language it is written in, it's no on the github. Use RegistryKey Registry.CurrentUser.OpenSubKey('@Software Firaxis Civilization5 LastKnownPath') to find if EUI is installed. It's a C# class. You just need the path so you can check for the EUI directory.
Alternatively, since%userprofile% Documents My Games Sid Meier's Civilization 5 Text has his file in it, check for that.